How does a free mobile app makes money ?

How does a free mobile app makes money ?

Have you ever wondered how free apps make money?

Most of the time, you download an app from the store and simply start using it. Naturally, developers who offer apps for free expect pay in some other form. If you are thinking of developing an app and are unsure how a free app brings profit, the following article provides clarification.

In the article, we check out how famous free products made money off their apps, offer advice on how to choose an app monetization strategy, and check out which software development services and tools to integrate.

In a nutshell, free applications make money from one of the following 8 most well-known monetization strategies:

  1. Advertising (via banner, video, native ad, interstitial ad, incentivized ad)
  2. Referral Marketing (Amazon)
  3. In-App Purchase & Freemium Model (PokemonGO)
  4. Subscription Model (Wall Street Journal)
  5. Sponsorship (Weather Channel)
  6. Crowdfunding(Hello Earth)
  7. Email Marketing (NY Times)
  8. App Merchandise & E-commerce (Angry Birds)

Freemium Apps vs Paid Apps Market

Our smartphones are used for essentially everything. With the help of a particular app, we can communicate across long distances, order pizza, or find a route in an unknown city. The amount of apps with rich functionality is growing annually, resulting in harsh app market competition among developers.

As of 2018, there are 3.8 million apps on Google Play and 2 million in the App Store. The market is huge and worldwide app revenue is expected to increase to almost $190 billion by 2020. According to Statista, the top grossing apps are all free of charge.

Graph: Number of Free and Paid Mobile App Downloads Worldwide 2011-2017

These days, users have become picky and usually have only 4-9 daily active applications.

On average, 5 to 10% of users are willing to pay for an application, but only one with high quality and performance, and specific functionality. Thus, the majority of downloads and profits (98%) come from the free app segment.
Additionally, Gartner Research Group states that 24% of users would interact more via in-app purchases rather than paid apps. Once an app proves its value, the users are prone to conducting more in-app transactions, purchases, and to unlock extended functionality.

The chart illustrates the revenue of each app monetization model in 2017 where:

  • Game apps in general generate more revenue (top 8 out of 10 grossing apps in Google Play Store are games: Pokemon GO, Candy Crush Saga, Clash of Clans, etc.)
  • Advertising (36% of non-gaming ad revenue) and M-commerce (21%) channels generated the most profit in 2017

Graph: Distribution of Worldwide Mobile App Revenues in 2017

To sum it up, developing a free app for your business is a wise action to pursue. The next decision is to choose your free app monetization strategy correctly.

App Monetization Strategies

Neither the Google Play nor Apple App Store pays for app downloads, even there are millions of users who completed this action. Instead, stores take some share from an app’s earnings (30% from in-app purchases).

Thus, in order to receive money from a free app it is necessary to set up revenue streams. Based on the statistical data, the most effective monetization method in 2017 was the use of rewarded video ads. This is a win-win strategy for both the app provider and customer, as once the user watches an add, they receive points and app bonuses.

Graph: Most Effective Monetization Methods for Mobile Apps, 2017

Now, let's take a closer look at how to make money from mobile apps:

1. Advertising

These days, mobile ads are the easiest and most common way to receive money from a free app. Currently, 7 out of 10 apps has embedded commercials that generate payments per its display (per impression), per click, or per install.

There are 5 different ad variants to utilize in a mobile app:

Types of Apps Advertisement
Types of Apps Advertisement

  • Banner Ad

These ads are placed at the top or bottom of the mobile device screen. In general, these are less intrusive, as users are still able to use the mobile app normally. On the other hand, banners have lower engagement rates (CTR- click-through rate) and these ads are dependant on brand recognition.

Example: Even with some of the downsides of banners, Flappy Bird was successful with this tactic and received on average of $50k per day while being in the top app charts.

  • Video Ad

A video ad, lasting 10-30 seconds, is placed within the app where it plays automatically when there are natural pauses. A subset of video add category is a rewarded video ad, where consumers receive some perks (app currency, extra points, etc.) after watching the video ad until the end.

Example: A great example of a video ad is a VSCO photo-editing app advertisement. It was presented on Instagram as a 15-second video using bright colors to grab attention from the very start.

  • Native Ad

These ads are intended to be naturally integrated into an app. These added elements can be sponsored content or videos used to promote a particular brand or product. As a result of their integration, these apps are acknowledged as irritating and tiresome the least, so it gets more popularized as a monetization model among app providers.

Example: In association with the New York Times’ T Brand Studio, Airbnb created a campaign for Ellis Island. It played a great role in history and was a way for immigrants to enter a happier life in America. This completely coincides with Airbnb’s value of giving their customers a great welcome anywhere they travel.

  • Interstitial Ad

These ads are full-screen pop-ups shown in a specific moment within an app. These are typically displayed when the app is opened or closed. The user has 2 taps to choose - either close the ad or check out the promoted content.

Example: Emirates Airlines effectively incorporated an interstitial ad resulting in over 5,000 clicks to the website and 170,000 complete video views. Emirates promoted their new destination, New York - Dubai, by showcasing their full-screen ad to travellers in the NY airport once connected to WiFi.

  • Incentivized Ad

Everyone likes rewards and hates advertisement. With the help of a tool set, it is possible to provide users with rewards for a specific in-app action or engagement like: fill out a poll, content sharing, etc. These app bonuses can increase app loyalty and user engagement. The profit from this tactic is gained via in-app currencies and sponsorships.

What is important is that these rewards should be positioned wisely, as a part of the app’s involvement.

Example: The RunKeeper app, used for personal activity tracking, was among first to use incentivized ads. It offers the unlocking of additional app functionality and receipt of rewards without disturbing use of the app.

Disadvantage of the advertising model

App advertisement is the most popular app revenue stream. However, it is no wonder that this has begun to annoy and irritate customers. This prolific use of ads has become ineffective, as less than 20% of users click on them. As well, this monetization strategy can be effective only with apps that have a large pull of users, not for a startup project.

2. Referral Marketing

Network Illustration
Network Illustration

Referral marketing is closely connected with the previous model of in-app advertisement to monetize your app. There is even a separate direction in marketing - affiliate marketing. Informational content about an affiliate company is placed in the app and, based on clicks and installs, you receive rewards. These rewards are based on a cost-per-action (CPA) model or revenue share.

The referral marketing model can be used in the following ways:

  • promote another application
  • in-app advertisement
  • advertise products or services via in-app-store

There are also many affiliate network companies (AdMob, Flurry) that specialize in finding a suitable affiliate for your application. There are different software programs and tools that can help to integrate this model.

The same as with the advertising model, campaigns used in affiliate marketing include:

  • CPM (cost-per-mille, cost-per-impression)- you receive payments based on the number of impressions, the advertiser is usually charged every 1,000th time (mille, in Latin, is one thousand)
  • CPC (cost-per-click)- you receive payment based on the number of clicks on a displayed app
  • CPV (cost-per-view)- you receive payment based on the number of video views or other ad interaction
  • CPI (cost-per-install)- you receive payment each time the promoted app is installed via its ad in your product

Example: Amazon is a great example to show how affiliate marketing works. Select a product you would like to advertise in your app and receive advertising fees based on each redirected purchase.

Free apps are also making money without ads. Check out 6 more monetization tactics, namely:

  • In-app purchase & freemium model
  • Sponsorship model
  • Subscription model
  • Crowdfunding model
  • Email marketing
  • App merchandise & e-commerce

3. In-App Purchase & Freemium Model

Freemium App Monetization Model Illustration
Freemium App Monetization Model Illustration

In-app purchasing is a very popular strategy used in the freemium app model. It is possible to sell virtual or physical items, offer premium functionality or bonuses, block ads, or open new app content. All these transactions are managed by the app store and the owner gets a commission from every trade.

In-app purchase strategy has three categories:

  • Consumable: these items are used once, mostly in mobile games. Example: digital currencies, health points
  • Non-consumable: these are features used permanently. Example: ad blocking, extension in-app functionality
  • Subscription (described in more detail below)- this allows one to unlock additional content and features for a particular amount of time. Example: monthly or annual service subscription

Example: Some apps have received huge amounts of revenue by implementing this model. The Clash of Clans game earned $1m per day on purchases, and Pokemon Go users bought in-app purchases for $1.5m daily. Within 2017, Pokemon Go’s revenue crossed over $1 billion making it the top grossing game in history.

Another example of a freemium app model is MX Player, a well-known video player on Google Play with ads for the free version. MX Player Pro is offered as the ad-free version for a small charge.

Disadvantage of the in-app purchase model
The model is only plausible and lucrative for top apps in the segment that have many users. This system is harder to implement due to the complex payment system development and integrations. As well, a downside to this model is the high commission fee (30%) taken by app stores. In a freemium app model there are two app variants - light and full, and a user may only use the free version.

4. Subscription Model

As mentioned, the subscription model sets up revenue streams from the weekly, monthly, or annual fees for a specific service provided by the free app. This model is mostly used in cloud services, audio and video content providers (Spotify, Google Music), and digital news portals. Consumers receive access to the content according to their chosen subscription plan.

Example: The most dominant newspaper apps, Wall Street Journal and New York Times, gained 1 million customers with a subscription model.

Disadvantage of the subscription model
It is necessary to have resources and detailed content strategies to provide fresh, up-to-date materials to keep up with competitors and guarantee a high level of subscriber services.

5. Sponsorship Model

Getting a sponsorship is a profitable model to follow to make money from a free app. This model is usually available for developed apps that already have regular users. The most benefits can be gained by applications with a specific market niche. Thus, you may contact sponsors in the same industry to match their brand with ads, information in the app, or adapt the app design to the brand.

Two primary sponsorship deals:

  • Equally divide revenue from the app
  • Set a monthly sponsorship fee

Example: A good sponsorship monetization example is seen through the Weather Channel app. The app placed an animated background for Home Depot, a retailer in the field of construction and household goods.

Disadvantage of the sponsorship model
This model works well in case you have a specific niche and unique app idea. And, even with the right app and niche, it is still challenging to find a proper sponsor.

6. Crowdfunding Model

App Idea Monetized with Crowdfunding
App Idea Monetized with Crowdfunding

This one is fairly a new way to monetize an app for free. Custom software developers may use the following platforms to raise funds for app development and marketing needs: Kickstarter, Indiegogo, CrowdFunder, and AppsFunder.

Example: In general, apps of another category than games receive funding. In 2017, In any scenario, in order to receive profit from your free app,138 app ideas were crowdfunded and raised $10k-$100k on Kickstarter. As an exception, the Hello Earth game with a popular cat character, generated $148k.

Disadvantage of the crowdfunding model
These are thousands of applicants and can become very difficult to be crowdfunded. It is necessary to show the value of the product and that idea that is worth taking a risk and investing.

7. Email Marketing

Email marketing has always been a profitable strategy in any industry, which is a good practice for restaurant app development.

This is an old technique of collecting user data, mostly emails, and sending corresponding marketing materials to heat up the subscribers’ interest in a product or a service. It is helpful when your user retention indices drop or when used to notify about new features, rewards, app news, etc.

It is possible to collect email addresses in several ways:

  • ask for the email with a pop-up message by offering something in return (app coins, bonus)
  • via Facebook SDK for a user to sign up where it collects emails
  • through third-party tools for easy email collection

In any situation, do not forget to inform, ask permission, and state the purpose of using personal user data. This is a concern especially if your target audience is in Europe, according to the GDPR (General Data Protection Policy).

Example: The New York Times, The New Yorker, ad The Washington Post generate web traffic and hook their subscribers with pieces of tasteful content in their email distribution. The rest of the information is received once paid.

Disadvantage of the email marketing model
Email marketing, due to its wide usage, has become less effective today. The biggest advantage is for the top branded apps, while for a startup it is less powerful.

8. App Merchandise & E-commerce

The e-commerce industry is blooming and more and more consumers are joining the online buying community. Most physical items are sold with the help of free mobile apps.

Amazon offers the opportunity to earn a profit from this app model with the help of its Merch tool, an easy program allowing app owners to create and sell their branded items within their apps. All the logistics are managed by Amazon: production, selling, payment, and delivery, while you get a share of the profit.

Example: Among the first successful free app merchants was the Angry Birds game. The game earned a revenue of $1m each month from plush bird toys alone, not counting the T-shirts, stickers, and backpacks.

Disadvantage of the app merchandise model
This option is only available for the top apps with a large audience. Another alternative would be to develop a free app for your regular business and sell any other items with its help.